← Yume Tower · Manual

FAQ

Short answers to the questions we get most.

What can I play for free?

Everything, up to a point: the free version lets you build up to 10 floors, start three new towers, and reach a ★2 rating. That's enough to know whether the game is for you.

What do I get if I buy it?

One purchase unlocks the whole game: unlimited height, every facility, all three building sites (city, sea, desert), and the full star ladder, all the way to ★5. It applies to the towers you've already started, too.

What in-app purchases are there?

Exactly one: the unlock above. There are no consumables, no currencies, no subscriptions, no ads, and nothing time-limited. Buy it once and you own the game. The price is shown in the App Store in your local currency.

If I buy on iPad, do I have to buy again on Mac?

No. It's the same app on both, so one purchase on your Apple account covers iPad and Mac.

Will it come to Windows, Linux or Steam?

Not any time soon, honestly. The game is written in Swift against Apple's Metal graphics API, so a port would be a rewrite rather than a checkbox. Never say never, but iPad and Mac are the home for now.

What about iPhone?

The game is designed around a big screen. You spend a lot of time reading a whole floor at a glance. There's no iPhone version at launch.

Do I need an account or an internet connection?

No account, no sign-in, and it plays fully offline. The only network involved is the App Store itself when you buy or update.

Do my saves sync between devices?

Not currently. Your tower is saved on the device you built it on. The game saves automatically as you play.

What languages does it support?

Twelve, including English and Japanese. It follows your system language.

Is this a SimTower remake?

It's not a remake, but the lineage is obvious and loved. The classic tower sims are the reason this game exists; the new part is that the building itself (its shape, facade, glass and neon) is yours to design, and every room's interior is generated live.

When is the release?

Soon. The App Store version is in its final submission push. Until then there's a free TestFlight beta for iPad and Mac.

I found a bug / I have a question that isn't here

Write to dev@yumetower.com. English or Japanese are both fine. It's a one-person studio, so replies come from the person who wrote the bug. The support page lists what helps in a bug report.

Can I stream the game or put it in videos?

Yes, always, monetized or not, and you never need to ask first. The creators page is a standing permission you can link in your description. If you do make something, we'd love to hear about it.